Idle Superpowers Ultimate Guide for New Players

July 2024 · 16 minute read

Tips, tricks, and avoiding common blunders. This is not a walkthrough, This is a crash course on some of the game basics.

Contents

Beginners Guide to Basics

First Things First

This is a semi-idle game, active play is encouraged and you won’t get very far if you just leave it running and forget about it for a day or twenty. This is also a single player game if you mess up you can always just load an earlier save(provided you have one).

Most things in the game can be clicked on and will give you detailed information. such as all stats, enemy powers, etc.

Everything is multiplicative so if you have bonuses that do the same thing, they multiply each other, not add together. (x5 +x5 =25, 10% + 10% = 1%, etc.)

A Note On Numbers

This game has exponential growth. in many games x2 damage seems awesome, in this game it is a waste. Three x2 multipliers are not as good as one x10 multiplier.

Gems and What to Do with Them

None of the other options in the gem shop are worthwhile and while you can get some meager stat multipliers here if you want. I strongly suggest you do not get the vitality upgrade as this can cripple some builds and cannot be changed later except through a hard reset.

Stats

Mainstats

Substats

Max Damage

Min Damage

Block

Evasion

Attack speed

Accuracy

Health

Regeneration

Basic Progression Build Planning

One-shot everything.

Don’t plan layers of defences or try to be a jack of all trades. Hyper focus on maximising clear speed and take only the required utility powers.

Mechanics to plan for:

Death

Either be immune to death, or make death work for you. (with the power of undying you only have a 1 in 1000 chance of dying when the enemy would kill you)

Block

The enemy blocks a percentage of all damage you would deal. While it’s technically possible to overcome the block with enough damage, that’s not really feasible most of the time. so every build will need a way to bypass block. The amount of block you bypass doesn’t matter as much as your chance to bypass block and deal damage. Radiation Body and Pyrokinesis both will always get through the enemies block.

Stuns

Some enemies stun you preventing you from making any attacks for the duration. that duration can be rather long and sometimes permanent.

There are a few ways to deal with this.

  • Die. Dying removes all buffs and debuffs.
  • Reduce the duration of negative buffs. There are eight powers that do this and one or two will easily solve this issue.
  • Don’t rely on attacks there are other ways to deal damage without attacking.
  • Powers, What Is Good and What Is Bad?

    Radiation Body (unlocked after you receive 30k damage) is one of the best powers in the game. the damage on death is very useful at the start and it has the best block bypass.

    Quality of life powers are important. focus on best effect for fewest powers. one power to to give you the agi/attack speed you need, maybe an attack charge power(you attack is ready at the start of combat) or forcefield (you deal 10% of minimum damage before combat even starts and it always hits) a good regen power if your hero can die, or buff duration increasers if you’re using a buff focused build

    Synergies are what you want to focus on, power combinations that directly complement each other. converting substats to damage means that any multipliers to that substat or the mainstat that provides that substat will apply to your base damage before any damage multipliers. and you can convert health to mainstats allowing vitality and health multipliers to also multiply your damage output. there are other types of synergies to be found.

    There are six types of powers:

  • Powers that you need for the build to function (How you deal damage or basic synergies.).
  • Utility powers that don’t affect your damage output but are needed to progress.
  • Powers that multiply your damage output (Not add to it, but in some way multiply it.).
  • QoL powers that help speed things along.
  • Bad Powers that actively make your progression slower or stop it altogether.
  • Useless Powers that do none of the above and just waste a power selection.
  • Powers that seem good but are actually bad (AKA the noob traps):

    God Power

    Acid Generation (AKA the worst power in the game)

    Dots

    Three powers (Poison Tears, Emotion Manipulation, Music Waves) deal damage every second based on your missing hp.

    This is bad for two reasons.

  • it’s really, really slow.
  • there’s no way to scale the damage aside from increasing health.
  • While these aren’t bad powers because of this, the damage over time part of the powers is useless.

    Yes, even on the zero attack speed challenge.

    These aren’t bad powers, just ignore the damage over time aspect of them.

    Head explode (and other chance to deal % of enemies max health on hit)

    Looking at it, you’d think this would give a chance to instantly kill any enemy. Unfortunately the damage this power deals, like all other damage, is reduced by block. The Chance of this skill triggering enough times to outpace regen is tiny and is never worth taking.

    Power Removal and Gear removal powers

    These powers gradually make a fight easier over time. Combat should not be lasting long enough that they can make an impact. Some players insist these are useful powers and it helped them get past hard areas, however those areas were only so hard because they invested in slow powers like these instead of increasing their damage output.

    Stuns

    There are numerous stun powers in the game. They can briefly stop the enemy from attacking you. no build benefits from this and several are will slow down or be stopped by stunning he enemy.

    Fear Powers

    There are four powers that boost a mainstat based on how much health the enemy is missing. This is another power that only matter in longer fights, better to make the fights shorter.

    Equipment

    Powers and when you get them (and also a note about timelines)

    You gain a power choice on completing level 1, 50, every 50 levels after that until 300, then every 100 levels for a while.

    There are a couple exceptions to this.

    The first is timelines which i’ll cover below. The second is the boss at 1500, it has three phases and each one awards a power choice.

    At first you are only given one power to choose. This can be upgraded up to eight powers to choose from later on.

    If the powers you can choose from aren’t good you can reroll to randoms power in exchange for gems. The first reroll is always free. The reroll cost will go up sharply the more you progress, so early on it’s advised to only reroll the first couple of powers as needed since they only cost 1-2 gems per reroll and then stick with what you get after.

    Timelines

    Time Travel, When to Do It and What It’s Good for

    Time travel when things are slow and combat is taking a few seconds or longer. Unless you’re about to get a new power that will speed things up, or you’re close to unlocking something important. (a power, a challenge, or you’re 10% or more towards a major time energy upgrade).

    Portable Powers, What Should I Take?

    Challenges, Always

    Challenges make the game harder for a bit in exchange for some rewards once you beat them.
    Or so it seems at first glance.

    Challenges change the game slightly, some of these can be used to make it easier for specific builds.

    Chances are, one of these challenges will benefit your build no matter what it is.

    But wait, there’s more. Each level give a multiplier based on the highest level you’ve reached in it, Challenge completion has no bearing on this, so you can do just 20 levels or 20 thousand levels. The multipliers for each challenge are all multiplied together, and the resulting number multiplies your time energy gain when you time travel.

    So doing just a bit of each challenge is a great way to increase your time energy.

    If you can be in a challenge, you should be.

    Challenges of note and importance.

    The Daily Challenge

    Unpopular

    Just Some Guy

    Dice

    Dumb

    The remaining challenges are not as important to complete and will happen in due time. That stat multiplier upgrade some of them unlock is not terribly useful as it only applies to the base stats bought with exp and not base stats gained from gear or powers.

    Mastery, How Does It Work?

    Mastery is a way of upgrading powers.

    Initially the upgrades are very minor for most powers but they do keep increasing linearly.

    Mastery powers upgrade every hundred levels. at first you’ll only be able to get a few levels in a couple powers, later on you can get hundreds of levels.

    You gain mastery by having only one power and killing new enemies. The mastery rating for any power is equal to the highest level enemy you’ve killed while having only that power and no other powers.

    Once you upgrade a power it will unlock rotation (The third tab of the power model, after the powerdex) Your total amount of mastery levels with all powers is used to unlock rotation powers. There are 36 rotation powers in total, but only four are available to unlock at any time. A new power cycles in and the oldest power cycles out every day.

    Once you have 36 unlocks of rotation powers, New procedurally generated powers become available. These can be the best powers in the game.

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